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BH365: Thinking Patterns for Arousal, Reactivity and Acclimation

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BH365: Thinking Patterns for Arousal, Reactivity and Acclimation

Course Details

Does your dog struggle in new settings or situations?  Do they get worried and shut down, or become hypervigilant and reactive?  Whether you are going into competition, to the vet, to a training class, to a public place or even a change in their own home environment, there are games to help your dog that all start out with simple classical conditioning. 

Using visual and verbal cues that carry a positive Conditioned Emotional Response, we can help your dog by utilizing predictability and movement within these games.  Considering active acclimation as another way to help our dogs, we can apply the use of verbal marker cues in a strategic pattern, the use of the Dopamine box, a ‘magic’ mat, or even the two-bowl game which all start with simple classical conditioning.  We will then expand them to a higher level operant skill. Using a combination of patterns with more movement, some that are more calming, and one that is somewhere in between, we can influence your dogs behavior by tapping into the neurostrasmitter of Dopamine by creating anticipation of reinforcement simply be the initiation of the patterns/games. The patterns will help to utilize behavioral momentum to allow for persistence of behavior when there are changes in the environment or context.

Within this class, we will introduce multiple games that utilize visual cues and one that uses verbal cues to create a way to not only gauge your dogs emotional state, but to change it!   Fluctuating between more calming games or more arousing games we can help modulate your dog’s emotional valence within a specific situation. 

Teaching Approach:

 A new lecture will be released approximately every other day.  Most lectures build on the work from the previous lecture, although in the beginning there wil be some information gathering to allow me to make recommendations specific to your situation and problem. This is a new class and the syllabus is subject to be modified if I see it would benefit the class.  There are five 'skills/patterns' that will be presented in the class and not everyone will teach all to fluency.  I will help determine which patterns work best for you and your dog as we proceed through class.  We will then use these patterns to help with your problem area.

Karen Deeds, CDBC Instructor: Karen Deeds, CDBC

 Karen Deeds, is a Certified Dog Behavior Consultant through the International Association of Animal Behavior Consultants (IAABC). She is the co-owner of Canine Connection in Ft. Worth, TX with her husband, Bob Deeds, a retired Federal K9 Handler on Texas Task Force I....(Click here for full bio and to view Karen's upcoming courses)

Syllabus

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WEEK ONE

  1. Identifying Concerns
    1. Over Arousal
      1. Active
        1. Barking
        2. Spinning
        3. Pacing
        4. Unable to Focus - Scanning
        5. Eating faster
      2. Passive
        1. Sniffing/Displacement
        2. Slow Movement
        3. Unable to Focus - head down/sniffng
        4. Not Eating
    2. Reactivity
      1. Dogs
        1. Growl or Bark (Fight)
        2. Whine/Scream (Fidget)
        3. Cower or Retreat (Flee)
        4. Submissive Urination, Groveling (Fawn)
        5. Won't Move, Stillness (Freeze
      2. People
        1. Familiar in the Home
          1. Gender
          2. Age
          3. Severity
            1. Dunbar Scale 1-5
        2. Unfamiliar in the Home
          1. Gender
          2. Age
          3. Severty
            1. Dunbar Scale 1-5
        3. Outside the Home
          1. Vet
          2. Walking (on Leash)
          3. Off Leash
            1. Park
            2. Competition Ring
    3. Distraction/Acclimation
      1. New Environment
      2. Vet Clinic
      3. Competition Venue
      4. Other Highly Arousing Situation
  2. Previous Pattern Experience
    1. Marker Cue Loop
      1. How Many Marker Cues
      2. Offered Eye Contact
    2. Magic Mat
      1. As a "Go To' Target
      2. As a relaxation/passive process
    3. Dopamine Box
      1. Type of Box
      2. Level of Duration
      3. Application of Commtment
      4. Toughness
    4. Two-Bowl Game (Movement Puzzles)
      1. Fluent Movement
      2. Distance Away
      3. Distance Apart
      4. Added Obstacles
  3. Conditioning Visuals & Verbals for Patterns
    1. Marker Cues
      1. Eat Food From Hand
      2. Chase Food
      3. Multiple Treats on Floor
      4. Catch Treat *optional
      5. Deliver Food to t mouth (Slow Cookie)
      6. Create CER to Marker Cues
    2. Magic Mat
      1. Seed Mat
      2. Dog on Leash
      3. Dog to Mat
      4. Handler sits
      5. Create CER to Mat
    3. Dopamine Box 
      1. Determina Appropriate Size of Box
      2. Desensitize Box if Necessary
      3. Feed in Box
      4. Create CER to box
    4. Two-Bowls
      1. Feed dog in two bowls side/side
      2. Increase distance apart
      3. Create Fluency of Movement side/side
      4. Create CER to presence of Two Bowls

WEEK TWO

  1. Generalize CER of Pattern/Game
    1. Location
      1. Various Rooms
      2. Outdoors
    2. Equipment
      1. On Leash
      2. Harness
      3. Personal Clothing
    3. Orientation
      1. Standing
      2. Sitting
  2. Individual Pattern "Next Steps -1"
    1. Marker Cue Loop
      1. Create Hierarchy Based on need
        1. 'Favorite' (biggest emtional change)
        2. 'Functional' (greatest arousal change)
      2. Reduce Latency of Offered Eye contact
        1. Repeat Marker Cue until Fluent
    2. Mat as a Target
      1. Ensure Dog offers to Move to Mat
      2. Add Release Cue
      3. Use Various Movement Marker Cues
    3. Mat as a Settle
      1. Ensure Dog offers to Move to Mat
      2. Lure Dog Into Down
      3. Feed on Mat
      4. Lure into Hip Roll
      5. Add Release Cue
    4. Dopamine Box
      1. Box cues dog to approach and look in box
        1. Reduce need for 'priming' box
      2. Add Release Cue
      3. Use Marker Cues to get head in/out behavior
    5. Two-Bowl Game
      1. Add Center Object (close)
      2. Add Marker Cue
      3. Increase Distance around Object

WEEK THREE

  1. Impulse Control s a Concept
    1. Food/Toy in Hand
    2. Food in Bowl on Ground
    3. Toy on Ground
  2. Duration as a Concept
    1. Reverse Luring
      1. Eye Contact
      2. Chin Rest
      3. Nose Target
      4. Sit/Down
      5. Apply to Mat & Box
    2. Delay Marker Cue
      1. Eye Contact
      2. Chin Rest
      3. Nose Target
      4. Sit/Down
      5. Apply to Mat & Box
    3. Strategic Placement of Reinforcement (Mat & Box)
      1. On Mat
      2. To Mouth
      3. Bottom of Box
      4. Apply to Mat & Box

WEEK FOUR

  1. Individual Pattern - "Next Steps - 2"
    1. Marker Cue Loop
      1. Add Simple Positive Distraction
        1. Food Distraction
        2. Toys
        3. Familiar/Friendly People
        4. Familiar/Friendly Dogs
    2. Mat as a Target
      1. Generalize on/off
        1. New Locations
        2. Approach from any direction
      2. Build duration on Target/Mat
        1. Release Cue
        2. Movement Marker Cue
      3. Handler Position
    3. Mat as a Settle
      1. Generalize Move to & down on Mat
        1. Locaations
        2. Orientation
          1. Sitting
          2. Standing
      2. Build Duration
        1. Add Duration Marker Cue
          1. Feed on Mat
          2. Feed to Mouth (room service)
        2. Ensure Release on Cue
    4. Dopamine Box
      1. Dog Offers head in Box Easily
      2. Build up to 1-2 seconds duration
      3. Generalize with duration in Box
    5. Two-Bowl Game
      1. Add Start Ritual
      2. Move Center Object Further out
      3. Add Triangle of Cones/Object
        1. Create Depth
      4. Handler Moves Between Bowls
  2. What Pattern/Game, When?
    1. Analyzing your dog's Needs
      1. Arousal
      2. Valence
  3. Combining Patterns
    1. Arousing
    2. Calming

WEEK FIVE

  1. Applying Controll Distraction/Difficulty/Duratio/Distance with Advanced Skills
    1. Marker Cues
      1. Novel Location
      2. Movements
      3. Sounds
      4. Specific Trigger
    2. Mat (As a Target)
      1. Novel Location
      2. Reset to/from different directions
      3. Movement distraction
      4. Sounds
      5. Specific Trigger
    3. Mat (As a Settle)
      1. Build Duration on Mat
      2. Novel Environment
      3. Add Distractions
          1. Movements
          2. Sounds
          3. Specific Trigger
    4. Dopamine Box
      1. Consider alternate type of Box
        1. Translucent
        2. Transparent
      2. Novel Location
      3. Add Distractions
        1. Movements
        2. Sounds
      4. Present Specific Trigger
        1. Level 1 - Feed to get head in box if necesary
          1. Forward Trace Conditioning
          2. Forward Delay Conditioning
        2. Level 2 - Present Trigger - Dog Offers head in box
          1. Forward Trace Conditioning
          2. Forward Delay Conditioning
    5. Two-Bowl - Movement Puzzles
      1. Add Obstacles - outside of puzzle
        1. Over
        2. Under
        3. Through
        4. Between

WEEK SIX

  1. Add Obstacles into Movement Puzzles
    1. Over
    2. Under
    3. Through
    4. Between
  2. Repeat Advanced Skills with lower value reinforcement
    1. Increases difficulty without changing other criteria
  3. Apply to Real World
    1. Reduce Skill Level
    2. Increase Reinforcement Value
  4. Combine Patterns to Influence Aroual and Valence

 

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New class for October 2025

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Next session starts: October 1, 2025
Registration starts: September 22, 2025
Registration ends: October 15, 2025

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