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BH230: Control Unleashed - A Deep Dive into Pattern Games

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BH230: Control Unleashed - A Deep Dive into Pattern Games

Course Details

Bring the power of Control Unleashed into your training with this deep dive into CU Pattern Games! Control Unleashed is a program that was founded by Leslie McDevitt to help dogs adapt to and live comfortably in our big crazy world whether they’re a family dog, a sport dog, or a working dog. Patterns allow a dog to use voluntary behaviors to initiate asimple, repetitive chain that creates a predictable pattern. This will help to normalize the environment and allow the dog to process information from the safety of the pattern.

What does this mean for you and your dog? Confidence, comfort, and happiness! No more big feelings! Trial with confidence or simply take a walk with confidence - CU Patterns will help accomplish it all!

Learn step-by-step the individual CU patterns by Certified Control Unleashed Instructor Kim Palermo. Kim has been teaching in-person CU classes for a number of years, mentors other trainers who are going through the CU certification program, has taught CU workshops and in
the CU Conferences, and teaches all of her own dogs (and cat...and flock of birds!) using CU.  This class is perfect for any age dog within any discipline. Dogs with big feelings will especially benefit, and it’s also a great class for dog trainers who are looking to enhance their CU teaching skills, creating a solid foundation for the CU Certification Program.

Teaching Approach:

Kim releases lectures every few days based on the classroom progress. Skill-based lectures will include written text, a tutorial video, step-by-step instructions, and occasionally additional demonstration videos. Concept lectures will be mostly written text with occasional demonstration videos. Because this is a new class, bonus lectures or discussions may be added in addition to what’s listed on the syllabus.

Feedback is unique to each individual student and their needs. The feedback is written and may include timestamps or screenshots to point out specific points in the video. Focus is placed not just on the skill itself, but also the handler’s mechanics and the dog’s physical and emotional comfort level to ensure the most progress can be made. Recommended next steps are often included. 

This class will have a Certified Control Unleashed Instructor, Nicole DuFresne, as the primary TA for the bronze and silver levels for part of the class. A back-up TA will cover for Nicole while she’s traveling.

 

Kim PalermoInstructor: Kim Palermo

Kim Palermo CPDT-KA (she/her) is a Certified Control Unleashed Instructor and ACE (Animal Centred Education) Practitioner. She specializes in teaching Control Unleashed and ACE Free Work with private clients, teaches a high volume of in-person CU classes, and incorporates CU into all of her membership-style group pet dog classes for her dog training business, BlueDog, located north of Boston...(Click here for full instructor bio)

Syllabus

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WEEK 1: AN INTRODUCTION OF A DEEP DIVE INTO CONTROL UNLEASHED PATTERN GAMES

  1. LECTURE: What makes a pattern a pattern
  2. SKILL: Start button magic - Introducing the Up Down Game
    1. Why voluntary is so important
    2. How to shape eye contact
    3. The benefits of targets
    4. Beginning to practice on your consistency/predictability with mechanics
  3. LECTURE: How to keep good feelings in our patterns
    1. Practice when it’s easy so that it’s easy when it’s hard
    2. How arousal can be built into a skill 
    3. Adding variety over difficulty
  4. SKILL: Adding movement with The Ping Pong Game
    1. Adding complexity to our start button
    2. How Ping Pong practices arousal changes
    3. Troubleshooting

WEEK 2: ADDING MOVEMENT TO OUR PATTERNS TO GET FROM HERE TO THERE

  1. SKILL: 123 Game
    1. Auditory/nonvoluntary pattern
    2. Why backchaining is worthwhile
    3. Adding movement
  2. LECTURE: When to know which pattern to use
    1. 2 categories of patterns:
      1. Stationary
      2. Movement
      3. Combine stationary and movement patterns
  3. SKILL: Super Bowls - a voluntary movement pattern
    1. Uses
    2. Options for setup
  4. SKILL: Adding variation to our patterns
    1. What does a variation look like
    2. How to tell your dog is ready to progress

WEEK 3: ADVANCING OUR PATTERN SKILLS

  1. SKILL: Voluntary 123
    1. Prerequisite is 123 Game and Super Bowls
  2. LECTURE: How to create a successful training session
  3. SKILL: Chair Game - acclimation at its finest
    1. Homebase should hold value
    2. Watch for a change in latency
  4. LECTURE: How to keep coercion out of our start button behaviors
    1. Consent vs assent
    2. Food
    3. Setting up your sessions to allow opt out options
    4. Understand what opting out looks like in your dog in the real world

WEEK 4: STARTING TO PREPARE FOR THE TRIAL ENVIRONMENT AND REAL WORLD

  1. SKILL: Whiplash Turn
    1. Foundation
    2. Adding thresholds
  2. SKILL: Give Me A Break - the key to ring trial prep
    1. Building foundation
    2. Adding distractions
    3. Adding work
  3. LECTURE: Getting ready for the big wide world
    1. Practice all the antecedents
  4. BONUS SKILL: Multitasking while in a pattern

WEEK 5 - ADVANCED CU PREP

  1. SKILL: Take a Breath
  2. SKILL: Attraction to the Mat
  3. SKILL: Chin rest
  4. SKILL: Neutral Object
  5. LECTURE: How to use patterns to build good manners

WEEK 6: GETTING NERDY ABOUT OUR PATTERNS

  1. SKILL: AN INTRODUCTION TO ACE FREE WORK: and how we can incorporate it into CU
    1. DECAF LATTE
  2. LECTURE: Ploops
    1. Pattern Loops and how to keep our patterns clean
  3. SKILL: Two-Step Game
    1. Building recalls
    2. Building heelwork
  4. FINAL LECTURE: Where do we go from here?

Prerequisites and Equipment

 A basic understanding of marker training is all that is required.

For equipment, we will be using targets so agility targets or children's sports targets will be useful.

Targets

Sample Lecture

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Now that we’ve discussed the many benefits of patterns for our dogs, let’s get started on teaching our first one!

The Up Down Game is the most basic of our patterns, but don’t let that fool you. This skill is incredibly powerful and valuable to both you and your dog. And for now, we’ll use it to teach our dogs the concept of a pattern, and how they can have agency and control in the game.

In the most simplest form, the Up Down Game is:

You place a treat on the ground in front of you - your dog eats the treat - they look up at you - you place another treat on the ground - repeat!

Let’s see how that looks in action:

Now, before you dive right in, let’s break things down a bit:

Using Targets

I like to use targets for this game. We don’t always have to have targets with us, but they’re certainly going to help. For one, they provide predictability for our dogs in that they can rely on the fact that the treat will always be on the target. No need to search for it or worry where it is. For a dog who is especially foodie, not knowing where the reward will be can cause all sorts of conflict. Or for a dog who is not particularly food motivated, having to put effort into finding the treat may not be worth the trouble.

It also keeps us, the handlers, steady and still. If we’re placing food on a target, we’re less likely to fidget our feet and body too much. It’s essentially a station for us! Once again, we’re building on the predictability of the pattern. 

And my favorite reason for using targets is that we build value for those targets, and they can very quickly become portable happy feelings! If we can build value for the target simply by playing patterns with it, we can then use that value as a way to bring along that positive CER (conditioned emotional response) when we begin to bring our patterns out into the real world. My dogs love when I pull out targets!

To Mark or Not to Mark

I’m going to boldly state that I see no reason why you wouldn’t use a marker here such as a verbal marker, clicker, or mouth click unless your dog has aversive feelings toward a marker. It’s going to provide your dog with a lot of clarity on what the criteria is for the next rep! However, if you don’t feel comfortable using a marker, let’s discuss -  I understand there are reasons for not using them. I am also happy to help you build your marking skills while in this class.

Considering Your Mechanics 

I am a stickler for clean mechanics. I find so much joy in making adjustments to what I’m doing and then watching those changes improve my dog’s learning process. And I can help you do the same! What I mean by clean mechanics is how we’re holding ourselves and our hands, how we’re placing the food down, etc.  

I like to keep my hand in a neutral position away from my treat pouch. With this game in particular, since we’re trying to build eye contact, we’re going to be competing with the dog’s need to look at the food source. Hovering our hand by our pouch will only bring attention to it. You’ll either want to reach into your pouch after your click, or have a handful of treats in your hand behind your back if your dog is really fast (with the goal of slowing that down - but one step at a time!). 

Here’s a little on our neutral position:

Alright, all that said, here’s your tutorial video for the Up Down Game!

And here are your step-by-step instructions:

  1. With your dog standing in front of you, place a treat on a target on the ground in front of you.
  2. Allow your dog to eat the treat.
  3. After eating the treat, when your dog gives you eye contact, mark.
  4. Place another treat on the target.
  5. Repeat! 

Troubleshooting:

Easy, right? Well, not always. If your dog doesn’t figure out that you’re looking for eye contact relatively quickly and without frustration, you can try the following - (OR you can post your video for my best suggestion on what to try!). 

  1. Shape the behavior by clicking first just for your dog finishing the treat, and then continue to click incremental behaviors of your dog raising their head until you ultimately get eye contact.
  2. Remove your treat pouch if your dog is looking at the food source rather than your eyes.
  3. Sit on the ground or on a chair so that your “eyes” are closer to your dog.

Another common challenge I see is an operant dog trying to do something with the target! I have two suggestions to work through that:

  1. Mark and treat for your dog simply standing near the target but not interacting with it. Eventually shape for eye contact, making sure not to click for any behaviors that indicate interaction with the target.
  2. Remove the target, teach the concept of the game, and then reintroduce the target!

Do We Really Need Eye Contact? 

Nope! What we are looking for is a “start button behavior” - any behavior that our dog can offer that will cue us to perform the next rep. Ultimately, eye contact or orientation to us is going to work best for our patterns and it’s what I recommend. We can save the “other” start button behaviors like a chin rest or targeting for more complex skills down the road. 

That said, there are certainly dogs who are either emotionally uncomfortable with direct eye contact, or physically strained by raising their heads high enough to find our eyes. In that case, I’ll simply change my criterion to looking at my chest, or even looking anywhere above my hips. If this is your dog, let’s discuss and determine the option for them. 

Alright, let’s get training! Go ahead and try this out, post your videos for feedback, and off we go!!!

Testimonials & Reviews

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New class for the April 2025 session.

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Next session starts: December 1, 2025
Registration starts: November 22, 2025
Registration ends: December 15, 2025

Registration opens at 10:00am Pacific Time.

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